It is really important for fans to feel heard when it comes to properties they love. While many companies listen to fan feedback and will sometimes make changes, very few are as diligent to their fanbase as Square Enix. Known for stellar games like Final Fantasy and Kingdom Hearts,  Square Enix released its Bravely Default II demo in March, during a Nintendo Direct presentation -- and the company has been flooded with critical and player feedback since.

In response to this feedback, Square Enix's producer, Masashi Takahashi, recently sent out a video showing all of the changes that will make it into the final game.

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One of the main complaints was addressed was the difficulty of the Bravely Default II demo. Many fans found it challenging to the point that they didn't finish it and critics found grinding was too necessary.

Takahashi addressed this problem by breaking down the new difficulty setting: "Selecting an easier difficulty level will of course affect the game as a whole, but will make the earlier stages in particular a little more forgiving, and hopefully more accessible to newcomers to the Bravely series." There are also some changes to ensure that the game feels balanced and that final boss fights feel difficult for every level.

Fans also expressed concerns about being able to keep up with the turn order in battle. In the Bravely Default II demo, there's little indication as to which character is up next and which enemies are attacking. Square Enix addressed this by adding a turn gauge to the character screen, showing a countdown to when the player's turn starts. The move selection also has a picture of the current character in the background, helping to show the player what character they are currently on.

Additionally, Square Enix has added exclamation marks to enemies, showing which ones are attacking and which ones are dormant each turn. The full version of Bravely Default II also has more detailed information on the battle screens and the ability to skip the intro scene and jump straight to the fighting.

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The changes aren't just for battling, though. Square Enix made some changes to the way the game plays outside of battle too, making it easier to travel or grind experience. Enemies have different movement speeds from in the demo, making it easier for players to run away from a fight if they choose. In fact, some enemies will also run away from the party if they are weaker than the player. This makes it easier to travel through low-leveled areas.

On the other hand, stronger enemies now glow red before a battle, giving players a heads up if they choose to run away. Not all strong enemies should be avoided, as there is now an "underdog bonus" that can be earned by defeating them.

Square Enix also made the effort to add little improvements to Bravely Default II based on fan suggestions. The sword swinging action is easier to use, especially when running. Some of the navigation buttons have been changed because of how difficult they were (holding down buttons or pressing the + and - buttons). The texts and fonts have been changed in order to help players read information on the screen. Even the background colors on some screens have been adjusted to help with visibility and players can choose to run by default in the game.

Bravely Default II will be available for Nintendo Switch on Feb. 26, 2021.

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