It has been over a month since Nintendo released Animal Crossing: New Horizons for Switch and while there have been updates to the game, there is still much about the game that can be improved. Primarily, the three main areas for potential improvement are crafting, chat boxes and design.

Here's a breakdown of how Animal Crossing: New Horizons can be improved for better gameplay.

Related: Animal Crossing: A Complete Guide to Buying & Selling Turnips

Crafting

One major flaw of the crafting system currently is that it only allows for one item to be crafted at a time, as opposed to players being able to craft multiples of the same item at once. For example, if a player has 10 manila clams in their inventory and wants to craft fish bait, they need to craft each fish bait separately instead of being able to craft 10 at the same time.

When tools break and players are far from a work bench or resources, it's a pain to have to stop and go back to craft. Plus, players first have to craft "flimsy" tools in order to craft stronger ones. It would be much simpler if the system recognized that the player has the materials to craft both and allow them to do so in one fell swoop.

Crafting speed can currently be increased by repeatedly pressing “A," but a much better option would be to only hold “A” while crafting similar to how holding “B” speeds up text when someone is talking.

Another upgrade Nintendo could make to crafting in New Horizons involves crafting inside the house. Instead of having to take resources out of storage each time, it would be amazing to be able to craft items based on what's available in players' storage as well as their pockets, rather than having to move everything to their pockets first. This would eliminate the need to check DIY recipes for materials and save time.

Related: Animal Crossing: What to Know About Leif, Shrubs & Weeds

Redundant Chat Boxes

The chat boxes in Animal Crossing: New Horizons are less than ideal, with a lot of redundancy. In Nook’s Cranny when purchasing certain items, they can purchase in single or in bulk -- one or five. This means if a player wants four or 10 of the item, for example, they have to buy bulk twice or four singles -- going through the chat prompts each time -- which in either case is just tedious. It would be just as simple to allow players to select how many of an item they would like to purchase.

Possibly the worst example of redundant chat boxes is at the airport. Orville asks players in the most drawn-out way possible if they would like to fly or have visitors. Nintendo could easily reduce the number of chat boxes needed to figure out if a player wants visitors, or wants to travel using a Nook Miles Ticket or Dodo Code. Not to mention, it is unnecessary for Orville to remind the player each time that they have a Nook Miles Ticket they can use.

Related: Animal Crossing: Every New Horizons Traveling Vendor, Ranked

Design

One of the main goals in New Horizons is to get K.K Slider to play a concert. After he performs on their island, players are gifted with the terraforming tool -- allowing them to edit cliffs, waterways and paths. It seems almost backwards that for K.K. Slider to come to the island, a player needs to beautify it by placing lots of decorations and increasing the island population. All of that would be much simpler with the terraforming tool, in order to get everything on the island how players want it laid out.

This tool completely changes what the player is capable of in terms of design and layout of the island. In some cases, players need to start from scratch, removing all trees, cliffs, rivers and flowers to design the island how they choose. While the initial challenge would be lesser if players had the terrain tool at the beginning of the game, it is a pain to build the island all the way up for K.K. Slider to show up, then have the ability to change it completely. Many players are actually starting their islands over or spending millions of Bells on construction to move buildings.

Related: Animal Crossing: Things to Do After Unlocking K.K. Slider

The whole island works on a grid system, though it is not always easy to visualize specifically how far or close a house will be to another house or tree and how much space is required between them. While New Horizons does give the option to see how a plot of land will look after a structure is built, that does not help as much as being able to walk around and see if it lines up with other houses in the row. Players have created their own makeshift grid system by digging holes, but it is far from a proper, viewable grid system that could be implemented to help with placement of decorations and houses.

Furthermore, the grid system already exists for home decor. Inside the house, players can view, move and arrange all the items in a room and choose whether or not to view the grid. An expanded version of this would be amazing to have for designing the island.

Keep reading: Animal Crossing: How to Use Nookazon to Buy and Trade Everything