In "Adventures of Supergirl" #2, Sterling Gates, Jonboy Meyers and Pop Mhan continue the adventures of Supergirl and the rest of her friends and allies, ultimately serving up a story that will definitely appeal to the television show's audience.
In the first half of the comic, Gates throws in some fun when Winn is taken by the authorities, leaving only a helper daemon computer program to aid Kara and James in the meantime. It's not until we get to the halfway mark that we learn far more about Winn's arrest and the computer program that's trying to free him; it keeps the story moving and slightly unpredictable. Gates also has a good handle on the various characters' voices, writing them in a way where you can hear the various actors speaking the lines in your head.
It's also nice that Gates finds a best-of-both-worlds merging of the DC Universe and the "Supergirl" television show; as with the previous issue, he takes a character from the comics, then reshapes him to fit within the confines of the television series. Just like Rampage in the previous issue, the end result fits in surprisingly well. While I like that pattern of reimagining comic book villains for "Adventures of Supergirl," I'm a little worried since we're now two-for-two on villains learning Supergirl's secret identity; I hope this won't become a trend, because it's a peril that will get old quickly if it keeps getting trotted out.
The switch between Meyers and Mhan's work in "Adventures of Supergirl" #2 is fairly substantial. Meyers' art is big and stripped down, with large features and large, powerful swirls. It reminds me of Bengal's earlier work on "Adventures of Supergirl" #1 as much as it does artists like Duncan Fegredo. It's not so much exaggerated as slightly amplified, and there's a huge amount of energy on every panel. By way of contrast, Mhan's half of the issue uses very thin ink lines and is much more reality-based. It's attractive even as it looks nothing at all like Meyers' style. The one thing that did surprise me, though, is that Meyers had a much stronger grasp of the actors' likenesses; Mhan's versions of the characters don't look bad, but they come across as very generic in appearance.
"Adventures of Supergirl" #2 is a fun issue, and this tie-in series feels strongly on course. This is a book I would definitely recommend to fans of the show. "Adventures of Supergirl" is a good way to tide viewers over until the show returns, then keep them hooked enough to read some more.