I read too many comic books each week, and it makes it difficult to find the time to write up actual reviews, but writing these little short reviews take a long time too (quality vs. quantity, both end up taking time), so I often don't do these either, but it's been awhile, so here goes - a quick review of every new release I read this past comic book week! There will almost certainly be some spoilers mixed in there, so beware. Otherwise...
100 Bullets #82 - This issue delved into Shepherd's past a bit, which I thought was quite clever on writer Brian Azzarello's part. This book often suffers from formatitis, with the book clearly being written to work as a book, not a series of issues. However, this issue was surprisingly easy to read, with a much clearer storytelling style by Azzarello. I was impressed. Eduardo Risso's art is, as usual, moody and noirish, giving Azzarello's story everything it needs. The present-day parts of the story were not as good as Shepherd's flashbacks, but they were still interesting enough. Recommended.
24: Nightfall #5 - This comic, overall, was just pretty darn dreadful. I don't even really blame the creative team, as it is more the format of the comic that is the problem. J.C. Vaughn and Mark L. Haynes wrote what would have been a really good couple of episodes of 24, and Jean Diaz did a good job on the artwork, but as a comic book, well, as a comic book it was a good TV Show script. The differences are striking - a lot of standing around works for a TV show, with real actors, it does not work for a comic book. It is just so booooring. If you are a 24 fanatic, then you will enjoy seeing some background stuff filled in. Otherwise, not a good comic book. Not Recommended.
52 #47 - This issue was not fun to read. It was filled with set-up for future storylines, and while some of the advancements in certain character's plots were interesting to see, especially Steel and Natasha Irons, the overall feeling of the issue was basically just "Hey, wait until you see the NEXT issues! They're gonna be cool!" That doesn't do me any good THIS issue. Really did not like Giuseppe Camuncoli's artwork on the book, either. The Teen Titans back-up had nice Karl Kerschl artwork! Not Recommended.
Action Comics #847 - Man, what a ridiculous set-up for Dwayne McDuffie to deal with! "Yeah, remember that dramatic cliffhanger last issue, with all the Kryptonians attacking Superman? Yeah, well, ignore that and tell a flashback story." Just brutal. It is like the 70s all over, only then, they would just stick reprints in the middle of stories. Here we at least get a new story, and it is a good one by McDuffie, with nice artwork from Renato Guedes. Pa Kent thinks back to this time he and Clark went on a trip into outer space, and Clark ended up saving trillions of aliens, but almost dies in the process, so we have THAT action plus the whole deal with Pa now revealing to Ma Kent that he didn't tell her about, because he didn't want her to worry. Strong character issue with some nice action, but man, how ridiculous is it to have this story interrupted like this? I posit that it is VERY ridiculous. Recommended.
Batman #664 - You know what, I didn't hate Andy Kubert's artwork in this issue. It wasn't good or anything, but it was a lot closer to good than Kubert normal. It actually reminded me of Norm Breyfogle at times. But for the most part, it was not fun, art-wise. Luckily, the story was fun, with a cool Bruce Wayne opening then an interesting Batman mystery (including, was that even "our" Batman who got his back stomped on at the ending of the issue?). Good enough to overcome the not-so-good artwork. Recommended.
Black Panther #26 - This issue seemed like a total waste if you had read this week's issue of Fantastic Four. This book just basically filled in little details that, really, why would anyone care about? Also, the bugs that were featured in the beginning and the end of the issue...did I miss some explanation for why they were tiny in the beginning of the issue but human sized at the end of the issue? Shouldn't that have been explained? In any event, this wasn't a bad issue or anything, it just seemed pointless. Sort of like last issue, which was like watching a DVD commentary of Civil War #7. This issue was like watching a DVD commentary of this week's Fantastic Four. "Oh, this is what the Black Panther was thinking when that happened. This is what Storm was feeling at this point." etc. The worst part of the book, though, was the terrible artwork by Francis Portela. What is up with the art on this comic? Why can't they just find this book a good, REGULAR artist. What was wrong with Manuel Garcia? Not Recommended.
Blue Beetle #13 - I have not been a big fan of the past...hmm...I guess the past 12 issues of Blue Beetle, but this one was actually good. Artists Rafeal Albuquerque & David Baldeon somehow managed to not really make it look like we had two artists draw the book, which was interesting. Meanwhile, the basic story by John Rogers did a good job of A. Explaining the story to the readers while B. Giving us an interesting story that is based on some convoluted stuff happening. However, Rogers does a nice job of, of all things, HORROR in this comic, with his nice use of the death of a subordinate and the aspect of Blue Beetle fighting against bad guys no one else can see. Meanwhile, Rogers also gave us an interesting background plot with Beetle and a friend of his helping Beetle's father out. And the cliffhanger was a strong one. This was the kind of old-fashioned superhero book that advocates of Blue Beetle always say it is (I haven't really agreed for the past 12 issues, but this one, I do). Recommended.
Catwoman #65 - This was a pleasant enough issue, which was basically a fight between Catwoman and a Luthor robot. Was the fight cool enough by writer Will Pfeifer to make up for the fact that it was just an issue between Catwoman and a Luthor robot? Hmmmm....it is a close one. Ya know what, what the heck, I'm in a forgiving mood, I'll let the coin toss end up in the favor of Catwoman. Slightly Recommended.
Connor Hawke: Dragon's Blood #5 - Oh lord, I think I may need to get my head examined, because I thought THIS issue was good, too! I mean, this certainly isn't winning any trophies for being awesome or anything, but it was a very clever idea that was executed quite well by writer Chuck Dixon and artist Derek Donovan. The conceit is that Connor Hawke has to kill a real-life dragon which is on the loose in a big city, and he has to kill it with a MAGIC ARROW! And of course, as this isn't the last issue, the head bad guy has a plan that REQUIRES Connor to do the near impossible. The supporting cast in the book are quite fun, especially the archery expert who plays the POV role nicely. Derek Donovan's art is solid. Recommended (surprisingly).
Crossing Midnight #5 - It's really quite surprising to me that this is already the FIFTH issue of this title. It really needs to pick up the pace a bit. Although, I will admit that this issue at least had a good deal of action in it. It was pretty confusing, though, and I really did not find it all that interesting, especially the switch to the father's POV. I am also not enjoying Jim Fern's artwork on this book, either. Not Recommended.
Daredevil #95 - This was a definite step-up from the last couple of issues, but even this issue contained a bit too much exposition for my tastes, as a good deal of this book was set-up for future issues. However, there was enough character examinations to make up for the exposition. I especially loved the lawyer scenes. The concept of the issue is that former supervillain and later Daredevil friend, the Gladiator (Melvin Potter), is being accused of doing some heinous crimes. Matt Murdock refuses to take his case, because of the connection to Daredevil (he wants to lay low for now). His new parner, Becky Blake, has other plans. Their scenes are well handled by writer Ed Brubaker. Meanwhile, the mystery of what is up with Potter is extremely well handled. I like how it takes a real world approach to the craziness that routinely occurs in the Marvel Universe. If a guy is being mind-controlled or if he is just plain nuts - does it really make a difference from a legal standpoint? How can you even TELL? Good stuff by Brubaker. The artwork by Michael Lark & Stefano Gaudiano is awesome as usual, and Matt Hollingsworth has been a good follower of Frank D'Armata (What is D'Armata on now that he had to leave Daredevil?). Recommended.
DMZ #17 - This was an interesting conclusion to the Public Works storyline by Brian Wood. The previous issue closed on a great cliffhanger, with our protagonist, Matty Roth, thinking he accidentally signed the death warrant for his friends. This issue, we see the results of what Roth did in the previous issue, but we also see Roth try to come up with a way out of the situation, and what he comes up with helps solidify the character in a big way for me. I thought Wood did a very nice job of keeping the story character-based while still employing a bit of a widescreen approach. Ricardo Burchielli's art was good. Recommended.
Fables #59 - You know what's cool? A good letters column. Conan currently has a really nice letters column. However, you know what almost nobody but true devotees would like? An issue devoted solely to a letters column. That is essentially what this issue of Fables is, a collection of cute back-up stories sewn together and sold as a comic book. If they appeared individually at the back of an issue of Fables, they'd all be pleasant enough. Together as the full issue? Not good. Some nice artwork, though! Not Recommended.
Fantastic Four #544 - My pal Dave recently wrote that this issue had everything he wants in a Fantastic Four issue, and for the most part, I agree with him, except that I think it seems like it was written specifically to HAVE everything you want in a Fantastic Four comic book. Almost as if writer Dwayne McDuffie was going through with a checklist and checking off things he needs. The end result is a pretty good comic book, but it seems so "paint by numbers" that I do not think I can really recommend the book. The artwork by Paul Pelletier was quite possibly the best I have seen from Pelletier, or maybe it is just that his clean, Alan Davis-esque style just works really, really well for the Fantastic Four. Black Panther and Storm were written into the book seamlessly by McDuffie, and I don't even mind his nepotistic continuity by addressing events from Beyond!, but in the end, so much of this story seemed familiar. There was even a good joke by McDuffie where he even JOKES about the familiarity of these things - "Oh, you've never been to the Watcher's home?" The joke was funny, but the basis for the joke was the truth - this stuff seems pretty routine. Even the use of the Ultimate Nullifier seemed repetitive. Still, McDuffie has clearly done his homework, and the book is a ton better than when JMS was writing it, and the idea of Black Panther trying to take down the Silver Surfer sure sounds interesting, so I have a lot of faith in future issues of McDuffie's Fantastic Four. For this one, though, I think I'm gonna have to say Slightly Not Recommended.
Firestorm the Nuclear Man #34 - This issue reminds me of an episode of Super Powers. You know, everyone shows up and basically introduces themselves and their powers and what their deal is, but in the end, it's basically just a generic superhero fight. Everything is solidly done enough, including the artwork by Pop Mhan (who does a freakishly good imitation of Jamal Igle's artwork). Just none of it is all that unique or interesting. There is an issue of Hawkgirl out this week with a lot of the same characters, and I couldn't really tell one apart from the other. Not Recommended.
Gamekeeper #1 - Andy Diggle got way more out of this concept than I thought possible, but in the end, it's basically a high concept comic book whose high concept is not much of a concept. It stars some gameskeeper who is going to become a hunter of men after he is betrayed in this issue (the betrayal, by the way, was by far the best part of the comic - extremely well handled by Diggle). The artwork by Mukesh Singh was really quite good, but the story was practically non-existent. It made that movie where Ice T goes through "The Most Dangerous Game" seem like the world's most nuanced approach (by the by, I didn't think that Ice-T movie was that bad, but nuanced, it was not). Just a lot of slaughter, all to set up this guy Brock as...the Gamekeeper. Maybe future issues will be good, but this one was not. Not Recommended.
Godland #17 - A fun aspect of Godland is the ability of writer Joe Casey to carry on a whole ton of subplots at once, without really sacrificing the coherence of the story (although it definitely skirts the line at times). The story was a fun one, too, with some interesting developments with the villains but also the government making a move AGAINST our hero, Adam Archer. Tom Scioli's artwork is what it is - you either dig Kirby-style art or you don't, either way, it doesn't really detract from the book. The book is probably a bit confusing to new readers, so I'll have to deduct some recommendation points there, but overall, it's still a good book. Slightly Recommended.
By the way, shows how much I pay attention to stuff, in that I totally missed that the book quoted Comics Should Be Good on the cover of the comic book! It quoted Burgas' claim that it was the Best Ongoing of 2006. Neat-o!
Green Lantern #18 - Daniel AcuÃ±a guest-drew this issue, and it looked really good. I think it had a bit more personality to it than his Uncle Sam stuff, which was a lot better, really, than I thought his work would be based solely on his covers (it was still a bit stiff on Uncle Sam, but overall it was good - here, though, he loosens up quite nicely). The story by Geoff Johns, though, is very much "by the books," with each step following the expected way you would think the story would go, at times, painfully so. It was not bad, but nor do I think it would rise to the level of GOOD. Perhaps next issue, where we get to see (perhaps) some more depth of Star Sapphire's origins. Oh, and how silly was Carol being a hot dog pilot, TOO? The back-up story by Geoff Johns and Dave Gibbons examining the members of the Sinestro Corps was a lot of fun. Slightly Not Recommended.
Hawkgirl #62 - The concept of Hawkgirl having to face a giant robot version of herself was totally awesome. Great idea by writer Walt Simonson. The artwork by Renato Arlem was good. Overall, though, I found the fight between Hawkgirl and the Female Furies to be pretty forgettable. I did like the set-up for next issue very much, though. Next issue, with Batman, should be neat. Not Recommended.
Heroes for Hire #8 - New writer Zeb Wells tries an interesting approach for this issue, following up Jimmy Palmiotti and Justin Gray's somber cliffhanger to last issue, which interupted a silly storyline with the death of a cast member. In this issue, Wells continues that serious aspect of the book by showing the reaction of Shang Chi to the death of his teammate - he basically goes nuts. It really doesn't work all that well, because the bad guys are just SO silly, it just doesn't seem all that interesting to see Shang Chi kick their asses. I liked the return of Paladin, though. And the sight of the team actually counting the coins they were paid for this mission was cute. The set-up for next issue was good. Al Rio does some of the strongest work of his career here, doing a solid Staz Johnson style that is really dependable and good. Not Recommended.
JSA Classified #24 - First off, is every other arc going to be about Dr. Mid-Nite? Just seems odd. Anyhow, the artwork by Alex Sanchez did not do much for me. While I was not a fan of his style generally, I also think he could have done a tighter job with the pencils period. Meanwhile, J.T. Krul's story really fell flat. Let's forget for a moment the absurdity of not believing in vampires when you're teammates with a one guy whose son turns into a cat or another guy who has essentially a magic genie. Let's forget about that - Dr. Mid-Nite STILL seemed to act out of character. And the main debate just wasn't all that interesting. Not Recommended.
Pirates of Coney Island #5 - Pirates of Coney Island rocks so much! It is like the famous Cyclone roller coaster at Coney Island park - a whole ton of fun, but without any glitz or glamour. After last issue's fight with the girl gang (The Cherries) we get our rematch, and the best scene in the comic is Patches getting his revenge against the girl who took his eye from him. To quote the Hold Steady, "It was kinda sexy, but it was kinda creepy." It really needs to be seen to be believed. Meanwhile, we also see the Pirates steal the evil car, Cadillacula!!! This is such a great book. Rick Spears writes awesome scenes and fun characters, and Vasilis Lolos fills each character with tons of personality. Highly Recommended.
PS238 #21 - There is a lot to like about this Aaron Williams comic starring a school for superpowered children. The characters are all pretty interesting, and Williams' art is quite good. However, there are way too many plots going on, and the book is not accessible in the slightest bit, even with a recap page on the front of the comic. A great deal of the comic is based upon the fact that we know these characters and what their plots are and what their past relationships have been with the other characters. So if you are already invested in these characters, you have a strong story with a bunch of interesting characters. If you AREN'T, then I do not think you would be by just reading this issue. I enjoyed the issue myself, though, as I was familiar with the characters already. Not Recommended.
Sam Noir: Ronin Holiday #3 - I gotta tell you, while the story of Sam Noir is not poor or anything, Eric Anderson should thank his lucky stars to be paired with artist Manny Trembley, as about 90% of this book's coolness is derived from Trembley's awesome noir artwork. In this issue, Sam has some awesome nightmares and gets into some cool zombie fights, and Trembley draws it all with such style and panache. It's a joy to look at - even with the iffy separations. I would soooo love to see Trembley draw in color. Recommended.
Sensational Spider-Man #36 - The biggest drawback to this issue is that almost the entire book is dependent upon whether the readers are interested in the concept, which is homeless teens being given Spider-Man's powers and sent off in different variations of his costume, only to end up dying. I don't think it is all that interesting of a concept, and as a result, there was not much else in this issue to latch on to, as writer Roberto Aguirre-Sacasa is fairly constrained from what he can deal with Peter Parker. At least he can finally have Peter REFERENCE Aunt May being shot. Last issue, he couldn't even do THAT, which was just super lame. There is a dramatic change in art in this issue, with Ramon Bachs taking over from Angel Medina. Bachs is better than Medina, but not much. Not Recommended.
Silent War #3 - I was totally taken aback by how well David Hine reconciles this issue (starring Quicksilver and some members of X-Factor) with Peter David's X-Factor series. This reads like it could have been a special issue of X-Factor, that's how true Hine was to the characters. The artwork by Frazer Irving is awesome, as usual. The main point of the series was to show the deteriation in the relationship between Quicksilver and Crystal (as one person funnily pointed out - "The two have been breaking up for TWENTY YEARS now!"), and Hine handles it very well. His take on Quicksilver is quite strong. Black Bolt's slow collapse of control is interesting to see, as well. Finally, how creepy was that cliffhanger? Yikes. Recommended.
Spawn #166 - Outside of those early issues, when McFarlane was getting huge writers to come in and write issues (Alan Moore, Grant Morrison, Dave Sim, Frank Miller, Neil Gaiman), these last couple of Spawn issues written by David Hine are probably the best-written Spawn issues I have ever seen. I don't think it comes to the point of actually recommending this issue, but really, if you have ANY interest in the Spawn character, then I think you would be well served to pick up this issue. This issue features new ongoing artist, Brian Haberlin, whose pencilling style is a lot like Brian Bolland's, where you can tell if the guy spent more time on his pencils, it would look REALLY good, but it still looks good for what it is. It is a heck of a step up from the previous artists on Spawn. In any event, the conceit of the book is that Spawn has recreated the world without a God or a Devil, but, well, can you imagine having to put the entire world back together? Some things have come back a bit...twisted. This issue shows us one of those twisted events. It is super creepy, but in a good way. The main character of the book is still pretty dull, and Haberlin's art does have some stiffness issues, but this is very nearly a book I would recommend. I personally enjoyed reading it. Slightly Not Recommended.
Star Wars Legacy #10 - This book had a good deal of strong issues in the early going, surprisingly so, as the idea (the Star Wars universe in the time of Luke's descendants) wasn't something I was all that interested in, but writer John Ostrander did some good, solid work. The book had a bit of a lull for awhile, but this issue was a very strong one-off issue, featuring two bounty hunters (one from the Empire and one a Sith agent) hunting down the protagonist of the book, Cade Skywalker. Nice art from Colin Wilson. Recommended.
Strongarm #2 - Writer Steve Horton picks up the pace with this issue, and it is an improvement over the first issue, but it still remained a bit too slight to recommend it. Especially the flashback with the main character and the girlfriend - it was like a bad episode of a bad soap opera. However, the action scenes were handled nicely, with our hero (who now has these alien-like arms) fighting off the bad guys after he barely manages to keep his arms from killing his love interest. The ending of the comic has a nice cliffhanger moment. David Ahn's artwork seemed a bit rushed in this issue - some of the scenes (the scenes with the rebels towards the end in particular) just looked sorta amateurish. Not Recommended.
Superman Confidential #4 - There were quite a few excellent character moments in this issue, in particular the scenes between Lex Luthor and Lois Lane and Superman and Jimmy Olsen ("You want to go to CLARK'S place?"), but the overall story is fairly sparse, especially the main villain, Gallo, who doesn't seem to be much of anything. Nice Sale artwork, although a slight step down from the art on the previous issues. The conclusion of the issue was so awesome I almost recommended the issue just on that alone, but ultimately, I think the book needs more than that. Not Recommended.
Teen Titans Go #41 - This title has been letting me down a bit the past few months, but this was a strong issue. The Titans keep finding themselves up against daughters of their biggest villains, with Robin constantly trying to break the case. When he finally does, the solution is a clever and fun idea by writer J. Torres. Also, Torres peppers the issue with fun games for the readers, like finding certain objects in the middle of big fight scenes. Good stuff. Nice art from Todd Nauck, too. Recommended.
Ultimate Fantastic Four #40 - This issue was a mess. The artwork by Scott Kolins and Mark Brooks was all over the place. Kolins was slightly better than Brooks, but both artists did not help the issue at all. The basic concept of the book was slight, and when the basic concept is that slight, you are going to have to come up with a whole ton of other interesting aspects of the book to make up for the poor central concept. Writer Mike Carey failed to do so here, and what we are left with is a storyline that SCREAMS "filler material." Not Recommended.
Ultimate Spider-Man #107 - There was some good stuff in this issue with Kitty Pryde and Peter Parker, especially the part about how much Peter really hurt her, and how much he realizes that all the things she is saying about him are totally true. That's a real trip, and writer Brian Michael Bendis does a good job of identifying how difficult that is for a person to wrap their head around. Meanwhile, the main story of the "Knights" team that Daredevil is forming to hunt down the Kingpin felt a bit flat, especially the "betrayal." "No, not Ultimate ____! How could Ultimate ____, who we know absolutely nothing about, betray them?!? Not HIM!" So silly. Some funny lines, though. Mark Bagley's art was good. In the end, the lack of forward movement on the main plot, plus the silliness of the betrayal outweighed for me the strong characterization work that Bendis did with Kitty Pryde attending Peter Parker's school (which is a GREAT idea by Bendis, by the way). Slightly Not Recommended.
Ultimate X-Men #80 - Robert Kirkman is not doing much of note with this comic book. It is like watching a book slowly die. Any heat this book once had is completely gone. Yanick Paquette's artwork is very nice, though, although he has a very non-Ultimate style of art. This issue was very soap-opera-y, but Claremont used the same style to great effect in his heyday on Uncanny X-Men - the difference being that Claremont was actually being ORIGINAL at the time. Here, seeing the same stories done over just isn't all that interesting. And the "twist" at the end was kinda silly, especially coming so soon. I did enjoy the work he did with Ultimate Bishop, though. Not Recommend.
Unique #1 - Dean Motter has an interesting concept here, with a man traveling between parallel universes (most people are stuck on each world, but certain people like our hero are "unique," and can make the trip, because they do not have parallels on the other world). Dennis Calero does a VERY nice job on the artwork, filling everyone he draws with a ton of character. Really nice looking stuff. This first issue, though, was just so laden with exposition that I really couldn't recommend it as a single issue. Maybe future issues will do some interesting stuff with the concept, but for the first issue, it was literally pages of explanations. Booooring. Not Recommended.
Veronica #179 - The main story, about Veronica using her house to save the school's the prom, was extremely slight, but writer/artist Dan Parent has a good feel for the characters, at least (although it was super creepy to see how he avoided the whole "Who dates Archie" issue - are we seriously supposed to believe they would be fine with just a coin flip?), and there were some sweet moments. Oh, I do not like how Parent draws Veronica's mom, either. The second story was an interesting one involving Veronica being forced to buy retail, and what happens when she buys the same dress as other girls. Wait...did I say interesting? I dunno why I said that...it really wasn't interesting. I guess it was kinda clever, but not really interesting. Overall, this was a weak issue of Veronica. I don't have the issue in front of me, but I think Kathleen Webb wrote the second story, which is disappointing, as Kathleen Webb usually rocks. Not Recommended.
Witchblade #104 - The idea of giving the Witchblade to a new host is a good idea, and one I am surprised has not been done before. Good idea by writer Ron Marz (although isn't it kinda weird that the guy whose biggest success was getting a new Green Lantern is now doing a similar bit with a separate title?). This issue, though, was fairly lacking in the action department, something that has been the case for the last couple of Witchblade issues. What's interesting is that the most action we have seen in awhile happened early in this issue, where Sara Pezzini is chasing a perp withOUT the Witchblade! In any event, the new Witchblade host has not exactly sparkled in the ol' personality department so far, and while I enjoy the interaction between Sara and Gleason, this issue did not really show us anything we haven't seen from Sara and Gleason, besides their first sexual encounter - which, to be honest, I'm not sure if I really WANTED to see. It was a bit much, to be frank. The cliffhanger was decent, though. Not Recommended.
Wolverine #52 - Simone Bianchi is doing a very nice job on the art for this series. However, the story is just soooo silly. Wolverine and Sabretooth descended from prehistoric cat-like creatures? That is so unbelievably dorky it is not even funny. I mean, I would not be surprised at all to see it all part of some secret plot by some bad guy to make Wolverine THINK that is his origin, but even THAT would be pretty dorky. The inclusion of Black Panther and Storm in this issue didn't seem to serve any particular point. It was just like "Hey, here's Black Panther and Storm! They're not here for any real reason, but hey, it's Black Panther and Storm!" Jeph Loeb did do a nice job of making Sabretooth seem really evil, though. That was handled quite well. Storm seemed in good character, too. Not Recommended.
Wonder Woman #6 - You know, I totally dig Nemesis. I think he's an awesome character. But I really don't dig how Nemesis is being used so far in Wonder Woman. The guy's a master of disguise, only he never uses it at ALL, outside of #1. Anyhow, writer Jodi Picoult's first issue of Wonder Woman has a lot of good things about it, although it seems rather bizarre to see her use a villain, Circe, who was the villain of the FIRST arc on this title - you know, the arc that we never even saw the END to, so it is ESPECIALLY weird to see Circe be the villain of this story (although the whole "first arc not ending" thing is not Picoult's fault). There has been a lot of complaints about the whole "Diana not knowing about the 'real world'" stuff, and yeah, that aspect of the story WAS pretty silly, but it wasn't a major deal. Most of the issue was a nice, unique look at the way superheroes work in the current DCUniverse, from the reality show to pick the new Maxi-Man (it was so lame that he was killed off) to the meta-fictive comments on how poorly Wonder Woman sells compared to the other major heroes. All in all, it was a fun enough comic (with nice art most of the time from Drew Johnson, although he seemed to be rushing at times, as the art quality drops randomly at times in the book), but slightly repetitive (Circe AGAIN?) and a bit too silly at points. Slightly Not Recommended.
Wow...that was a lot of freaking reviews.
Hope you had fun hearing what I thought! Feel free to share your thoughts about this week's books in the comments section!
14 out of 39 books recommended. Not a terrible percentage this week!