TOP

Viz Announces Anniversary Edition of ‘Shonen Jump’

by  in Comics News
Be the first one to comment

Official Press Release

San Francisco, Calif. ­ VIZ, LLC, one of the leading
publishers and distributors of manga comics and anime content for North
American audiences, has announced the content for the First Anniversary
Issue of SHONEN JUMP, which will be available nationwide in December
2003.

The 360 page commemorative issue will feature the debut of a brand new
series ­ Hikaru no Go. The comic, from creator Yumi Hotta and artist
Takeshi Obata, is based around the ancient Chinese strategy game Go and
has sat atop Japan’s manga sales charts for many years and also spawned
a popular anime television series. For its American debut, the opening
pages of Hikaru no Go will be presented in full color. Building on a
tradition established in the premiere issue of SHONEN JUMP, VIZ will
again offer an added bonus to Yu-Gi-Oh! fans ­ an exclusive, fully
playable and tournament legal monster trading card available nowhere
else but this issue. Rounding out the edition are the continuing
serialized adventures of Dragon Ball Z, Naruto (which has consistently
ranked first in VIZ reader response surveys as their favorite manga),
Yu-Gi-Oh!, YuYu Hakusho, One Piece, and Shaman King. Later in November,
the award-winning Shaman King creator, Hiroyuki Takei, is expected to
pay an in person visit to VIZ’s offices for an exclusive interview that
will be forthcoming next year. He’ll also autograph a bevy of Shaman
King premium items for a contest that will be announced shortly for
SHONEN JUMP.

“I am gratified to see that SHONEN JUMP has garnered such a popular
following among manga and anime fans,” states VIZ President Mr. Seiji
Horibuchi. “Since its debut in 2002, SHONEN JUMP has achieved the goal
of becoming the first English language manga publication expressly
targeted at mainstream audiences. This special anniversary edition will
debut our newest serial – Hikaru no Go ­ an intense psychological drama
that will captivate readers. Manga has been immensely popular in Japan
for many decades and I am pleased that a diverse American audience has
wholeheartedly embraced the stories and format presented in SHONEN JUMP.
VIZ is committed to offering unique titles that feature positive
characters in a medium that remains true to the artistic integrity of
the original Japanese artists.”

Hikaru no Go, or HikaGo (as it’s known to fans), tells the story of
Hikaru Shindo. An average 12-year-old, Hikaru likes comics and video
games, struggles in school, and keeps looking for ways to make money
because his parents dock his allowance for bad grades. When he finds a
dusty old Go board in his grandfather’s attic, Hikaru awakens a
1,000-year-old ghost named Sai. During Japan’s Heian period, Sai tutored
the emperor in the ancient and complex game of Go, but he was unjustly
accused of cheating and died in disgrace. Now Sai lives in Hikaru’s
mind, and all he wants is to play Go and continue his pursuit of the
“Divine Move.” However, Hikaru is not interested ­ he thinks Go is a
game for old men. But when he finally relents and lets Sai play a few
games, the seriousness and intensity of the game surprises him, and
Hikaru finds himself wanting to play Go himself. Soon, inspired by a
rivalry with Go prodigy Akira Toya and armed with a natural talent for
the game, Hikaru’s dedication even surprises Sai, and puts the young boy
on the path to become the undisputed Go champion.

By: