Official Press Release
Jet Bradley has escaped from the computer world after being kidnapped and digitized to defeat a nefarious virus. But after his ordeal, Jet can’t seem to adjust to the real world. Beset by insomnia and paranoia, he avoids technology as much as possible, leaving him completely unable to function in the modern world. And now something in the computer world wants him back.
SLG Publishing and Disney bring a thrilling new chapter to the Tron story with Tron: The Ghost in the Machine, a comic book written by Landry Walker and Eric Jones (Little Gloomy, X-Ray Comics) and drawn by Louie De Martinis. Tron: The Ghost in the Machine picks up where the critically-acclaimed video game Tron 2.0 leaves off, bringing you the same thrilling action, as well as an exploration of the effects of the cyberworld on the human psyche.
Like many, writers Landry Walker and Eric Jones got their first view of the computer world in Disney’s 1982 cult hit movie, Tron. “I’ve loved Tron since I first saw the movie as a kid,” said Jones. “The whole concept is so exciting, since it involves more than ‘good versus evil’ and allows for some pretty good twists and turns.”
Walker stresses that Tron: The Ghost in the Machine will be true to its cinematic and video game roots by not only being an action story but also delving into the mental trauma protagonist Jet Bradley suffers by being forced into the computer world. “Jet is not a hero,” Walker said. “He’s just an average person thrust into exceptional, and somewhat horrible circumstances. The story is more about the psychological challenges Jet faces when he’s disintegrated and reduced to pure information — that shift in reality is really going to screw with your head.”
The sophisticated treatment of technology’s effects on the human mind in Tron: The Ghost in the Machine is an element of what Walker calls “pure science fiction.” “The comic is an exploration of a different universe, the unknown,” he said, “from the perspective of someone completely out of his depth.”
“We’re really exploring the limits of the possibilities of the Tron concept,” Jones added. “It’s a thriller, it’s got action, it’s smart, it’s fun, and I think this is a comic that will surprise people.”
The story of Tron: The Ghost in the Machine is matched with the art of comics newcomer, Louie De Martinis. Using his experience as an animator, De Martinis renders expressive and dynamic characters and Tron’s brilliantly-colored computer world. Fans of the original movie and the popular video game will appreciate his take on the world of Tron, which is true to the original while matching Walker and Jones’s storytelling with innovations of its own.
Tron: The Ghost in the Machine will be an ongoing, FULL COLOR comic book. Each issue will have a suggested retail price of $3.50. Issue one is scheduled for April 2006, and is currently being solicited in the Diamond Comics Previews magazine. The comic will be available at better comic book stores, Amazon.com and direct from the publisher at www.slgpublishing.com.
Tron: The Ghost in the Machine is the second of four Disney-inspired comic books. The first, Haunted Mansion debuted in October. Two more comic book series, Wonderland by Tommy Kovac and Sonny Liew and Gargoyles by Greg Weisman and David Hedgecock are scheduled for release in 2006.
About Disney Publishing Worldwide
Disney Publishing Worldwide (DPW) is the largest children’s publisher in the world, with 274 million copies of children’s magazines sold worldwide and 120 million children’s books sold each year. A leading comics publisher, Disney Publishing has been producing comics since 1930, with over 390 regular titles read in more than 85 countries around the globe. DPW is based in New York City.
SLG Publishing is a San Jose, Calif.-based publisher of comic books, graphic novels and specialty publications. In addition to books, SLG also produces merchandise based on its publications including t-shirts, toys and postcards. Owned and operated by Dan Vado, SLG Publishing is entering into its 20th year of publishing.
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