While the story of “The Accursed” continues to be enjoyable and contributes to depth of the Nine Realms according to the work of writer Jason Aaron, “Thor: God of Thunder” #15 hits a lull of necessary exposition, as artist Ron Garney and colorist Ive Svorcina visually contribute to the Nine Realms.
Unfortunately, the looseness of Garney’s gestural pencils under Svorcina’s damp, saturated, painterly colors give the book an overall look more inline with an updated Asgard-themed version of Candy Land than an exploration of realms unknown and heretofore unseen. Split between Alfheim (realm of the elves) and Jotunheim (land of the giants) “Thor: God of Thunder” #15 delivers a visual smorgasbord of faeries, elves, giants, carnivorous goats and barrels of elf rum. Garney adds a fun touch to Thor’s drinking competition with giant, Oggy; as the emptied glasses in front of Thor all have umbrellas adorning them. Garney’s pencils, as mentioned earlier, are gestural, implying detail rather than delivering said detail, giving the entire issue a sense of otherworldliness that works, but lacks in gravity once the battle resumes.
Aaron’s contributions to the Nine Realms will one day be legendary. Marvelously timed to ride the wave of popularity from “Thor: The Dark World,” this adventure against Malekith’s crusade builds upon snippets gleaned across the Marvel Universe for decades. Rather than just contribute elves and giants, Aaron investigates the various subspecies of each of the realms, including ice elves and moon elves, mountain giants and frost giants. The Nine Realms are more lush and populated through Aaron’s work. In addition to deepening the realms, Aaron peels back the shroud of secrecy around Thor and provides an in-depth look into the frustrations of the thunder god as a socially lubricated Thor bears his concerns to his beloved Mjolnir.
“Thor: God of Thunder” #15 is a fun adventure that investigates the League of Realms and the team-building process that the League endures as they seek to bring Malekith to justice. Malekith doesn’t appear until the latter half of this comic book, but Aaron raises the stakes when the crazed Dark Elf does turn up. Just when it seems as though the League of Realms is finding its way, Malekith changes everything. The Dark Elf is a master of dispensing chaos, which comes with very high stakes on the final page of this adventure. Readers looking to ride a wave of adventure similar to that present in the latest feature film are certain to find an exciting, humorous, intense journey in “Thor: God of Thunder” #15. Aaron’s done a fine job expanding the realms, now the battle continues to traverse them.