I've been sharing "Scooby-Doo Team-Up" with my youngest daughter, reading it, but never fully investing myself in the adventures. I've both been enjoying the easygoing pace and all ages friendly reads that guest star superheroes (and other characters) who actually smile and aren't bathed in shadows, while my daughter enjoys context-rich introductions to characters that are as much a part of pop culture as they are comic book history. Writer Sholly Fisch and artist Dario Brizuela outdo themselves with "Scooby-Doo Team-Up" #6, however, when they bring in the Super Friends. The Super Friends have called in Scooby-Doo crew for some help solving a ghostly mystery at the Hall of Justice.

More than a few writers, readers and critics would cry foul, screaming that Scooby, Shaggy and friends shouldn't be needed when the world's greatest detective -- Batman -- is around, but then we'd lose out on a story that is filled with fun. After all, Fisch is writing "Scooby-Doo Team-Up" here, not "The Brave and the Bold." The writer can craft a solid Batman -- after all, the not-so-Dark Knight has turned up in this title three times now and Fisch wrote the aforementioned "The Brave and the Bold" tie-in comic that worked alongside and shortly after the cartoon series stopped.

Fisch truly seems to have fun with all of the characters in this adventure and even rewards long-time fans of the Super Friends with an appearance of Supergirl. True, she was never a member of the Super Friends, but there is a logical story beat that necessitates her presence. On the other side of appearances, there are no kid sidekicks present. No Zan or Jayne, Wendy or Marvin, but Fisch once more inserts a chance at fun with this. Fred and Daphne, Velma and Shaggy all get turns in the spotlight and as sidekicks. Sticking with the fun angle, while embracing DC Universe concepts and continuity, Fisch takes the concept of Shaggy and Scooby-Doo being consummate chickens and flips in on its side, then magnifies it through a spectrum projected by a power ring. Then end result is a headscratching moment that transforms into a face-palming, "Of course!"

Artist Dario Brizuela is a perfect fit for this title, from the Scooby gang to the Super Friends to the Legion of Doom and the Hall of Justice itself. The artist remains consistent to all of the character designs and blends the two universes together with little effort. Beyond simply adhering to static character style sheets, Brizuela gives each of the characters life, but that life is based off their animated existences. As the Scooby-Doo crew beat a hasty retreat, Brizuela draws them each hightailing in their own signature way and readers should have no problem imagining the sound effects that accompany a Shaggy and Scooby scene exit. The humor and charm present in the concept of merging the Super Friends and Scooby Doo shines through in Brizuela's art, making Franco Riesco's job of coloring this comic book seem like a dream job while giving readers plenty of fun imagery to absorb on the first read and every subsequent review.

"Scooby-Doo Team-Up" #6 is a fun romp through the pairing of two groups of characters readers are certain to be familiar with and blends them together in an entertaining new package that is fit for all ages and all levels of comic book familiarity. This is the sort of comic book readers don't know their missing out on when they complain about "event fatigue" or "crossover burnout." Plain and simple, this is a fun, entertaining comic book from a strong creative team. I don't know how Fisch and Brizuela are going to top themselves after "Scooby-Doo Team-Up" #6, but they can certainly look back to this issue for inspiration.