When the Hall of Justice is haunted, who can the Super Friends call to save the day? Their pals Scooby, Shaggy, Fred, Velma and Daphne, of course! But when the Mystery Machine pulls into town, will the gang be able to help, or will Shaggy’s phobias give these ghosts an advantage?!
You are reading: Scooby-Doo Team-Up #6