“Despite Marvel coming to me and asking for the Cap series, rather than my pitching it to them, it was constantly being sidelined and eventually dropped to my disappointment. Since Ultimates ended, I’d been less and less involved in a collaborative process at Marvel. They now had their various brain-trusts, architects or whatever the gang was calling themselves, and that was what led their creative process. It seemed a very closed shop and not what it was like when I signed up to do Ultimates at all. I felt like they wanted an illustrator not a creator, and that was very frustrating to me. I’d submitted several proposals for various series, getting nowhere; Cap was dropped, and I didn’t even feel involved in the story I was working on. It really felt like I wasn’t contributing the way I wanted to be.
Obviously the work I did there over more than ten years is a true high point in my career and, in looking at the Marvel movies, clearly influential, but I guess there’s a time when you feel like you don’t know anybody at the party anymore or nobody’s laughing at your jokes and it’s time to call a cab. Possibly, had I known the Ultron series was longer than the five issues I’d originally thought and if I hadn’t had the Cap book pulled from under me, I may never have considered moving on, but stuff changes I guess.
I don’t want any of this to sound anything other than light, frothy and pleasant though. There’s no regret or bitterness, far from it. There’s always things one could have done differently or better but I had an amazing time and got play with a lot of company toys, and it made my career in the best way possible. Now in going forward I feel like I have some incredible opportunities I might otherwise not have had.”
— Bryan Hitch, in a lengthy interview with Comic Book Resources, discussing his departure from Marvel following Age of Ultron