Simply put, this is not the best issue of this series, but it is the penultimate issue, wrapping up what precedes and setting up what comes next. James Robinson refers to “Justice League: Cry for Justice” as a “grim romp” in the text page and he couldn’t be more accurate. My fellow reviewer, Timothy Callahan, has touched upon the absurdity, goofiness, and brilliance of this series in his review of issue #5, and he’s right. This series is all of that. Unfortunately, however, due to advance solicits, late issues of this series, and appearances by the League elsewhere (not to mention “Justice League of America” #41 also released this week) this story has had its legs cut out from under itself.
Robinson still brings a full-fledged madcap battle between the League and Prometheus, with serious injuries happening to more than a few of the Leaguers. Many of those injuries have been well documented elsewhere, but here, they are severe and bold.
Scott Clark steps in to render those injuries, including a life-threatening beating put on Prometheus by Donna Troy. Well, it seems life-threatening since the Shade warns Donna not to land another punch on Prometheus less she end his life. While she’s beating him, however, the particles flying from her fists and through the air resemble silly string, or confetti gone wild. Easily overlooked, but in this instance, rather distracting to me. Oddly enough, following the beatdown, Prometheus seems rather intact. During the main battle, many of the “killshots” executed by Prometheus are obscured through Clark’s dynamic use of detail. The story is heavily detailed, but the reflection of the beam of Guardian’s shield disappears into detail, the hit upon Firestorm is unclear in its effect upon Starfire, and Supergirl simply melts into the background once Prometheus targets her. That’s not to say Clark is horrible. Far from it. His art is insanely detailed, and his line work is crisp and dynamic. He simply needs to shore up the storytelling aspect of his craft. I’m looking forward to great things from Clark.
This issue — while thick with dialog, programming notes from Prometheus’ gear, and a phenomenal amount of violence — moves quickly, re-establishing Prometheus as a villain to be feared in the DC Universe. Robinson made some great choices throughout this series in his attempt at reinvigorating Prometheus, but he also made some missteps. All the same, this story is bold and Robinson brave to tell it his way. Love it or hate it, this is a series that will be remembered. It may even be looked back upon fondly by those who chide it now. Regardless of the emotion thrust at it, this book does elicit emotion, and that is what comics are supposed to do for those who consider them entertainment. If nothing else, this book provides me with some entertainment.