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Green Lantern: The Lost Army #3

by  in Comic Reviews Comment
Green Lantern: The Lost Army #3

Writer Cullen Bunn and artists Jesus Saiz and Cliff Richards continue to explore space alongside a half-dozen Lanterns in “Green Lantern: The Lost Army” #3, where John Stewart’s contingent of Lanterns meets Relic, through whom Bunn introduces readers to the “War of Dwindling Light.” Incited by the Dimming, the collective fading of the light that will eventually power the spectrum of Lanterns, the War has Relic in search of the reservoirs — the source — of the light. The key word being “eventually,” as Bunn has placed the Lanterns “elsewhen” as opposed to “elsewhere” in the universe.

The “Lost Army” of Lanterns appears aware that they are time-tossed but, in “Green Lantern: The Lost Army” #3, Bunn pitches them in league with both Relic and Krona, which puts the Lanterns on edge. The precariousness of their situation raises the dander for Guy Gardner and John Stewart, who get the bulk of the Lanterns’ dialogue in this issue. The other Lanterns have small bits to contribute, but Bunn makes it very clear that this is Stewart’s story, or — more directly — Relic’s story intersecting with Stewart’s. As this is Relic’s first time meeting the Lanterns, he is in perfect position for exposition, which Bunn presses to fill space in this issue.

Most of the issue is filled with talking, but Bunn keeps the dialogue balanced, giving the story snappy pacing throughout while adding details to the crew present in these pages. Lucky for Bunn, Jesus Saiz is on task for the art for most of those expository bits. Saiz’s characters all carry a wide range of emotions, not only through facial expressions but in their body language and even via their placement within each panel. Saiz seems to find the right angle for every line of dialogue, making it impactful and balanced with Sharpe’s word balloons while still holding prominence in-panel. Saiz colors his own art, which certainly helps the artist maintain the intended emotion and feeling throughout each scene.

Lending a hand for both the flashback scene and the final battle of the issue, Cliff Richards provides visual diversity in this issue. Richards’ work, while solid and strong, just doesn’t have the dimensional depth of Saiz’s and his settings are not as natural and immersive. That said, his storytelling is sharp and he makes some nice camera angle choices to emphasize the emotions present. Michael Atiyeh’s colors are a little more bold and vibrant, in line with “traditional” comic coloring, where Saiz’s colors are soft and pastel-based.

Sharpe makes the most of his assignment with a variety of word balloon styles used throughout the issue. The best additions he provides are the brilliant, subtle tags for each character as they first appear in the issue. Green Lanterns’ names are outlined in a green glow, others in a black outline, and Guy Gardner’s tag is framed in a red and green glow. The tags aren’t overwhelming, but they are effective, especially for a series that is still in the early issues of its run.

“Green Lantern: The Lost Army” #3 is a solid story packed with details and mounting suspense. Six Lanterns and two of their most noteworthy foes packed into tight quarters with potential disaster creeping in is a fine recipe for an interesting story. Bunn, Saiz, Richards, Atiyeh and Sharpe appear to be making the most of the combination and give readers a dramatic adventure sure to appeal to most every Lantern fan.