Andre Tricoteux always seems to be filling massive shoes. At 6' 11", the hulking actor frequently portrays bouncers, goons and thugs, when he's not working as a stunt man in films like "Seventh Son," "Into the Grizzly Maze" and "See No Evil 2," that is.

Lately, Tricoteux's career has gained momentum as he's been landing meatier, bigger roles. On television, he joined the undead as Blaine's right-hand man, Chief, in "iZombie." Next, Tricoteux will rumble with Deadpool as the metallic mutant Colossus in the talkative merc's feature film. Then, to top things off, the Canadian native will appear in the upcoming movie adaptation of the popular video game, "Warcraft."

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Tricoteux recently spoke to CBR News about powering up as Colossus, clashing with Wade Wilson and the greater role both may play in the growing X-Men cinematic universe. We also discussed playing the muscle on "iZombie," attending "Warcraft's" orc training camp and working with the fantasy film's impressive motion-capture process.

CBR News: Auditioning for movies can be a top secret affair. What kind of process did you go through for the role of Colossus?

Andre Tricoteux: With a lot of these movies now, you get dummy scripts. Sometimes you don't even know what character you're actually reading for. The audition was typical of other projects. The only difference I'd say is, because there was such a strong action component to this character and role, I also did a stunt test, a movement test. They wanted to gauge my film-fighting skill as well as my general movement.

How familiar were you with the X-Men properties before landing the part?

I was pretty familiar with Colossus. I grew up being a comic book fan, I always liked the X-Men. My younger brother was a comic book fanatic, too, and his favorite character was Colossus, so he knew everything about this guy. I had a pretty good understanding of him.

What was your take on Colossus and how did the comic books influence your portrayal?

It was important for everyone in the "Deadpool" project, specifically director Tim Miller. They really wanted Colossus to be true to the original comic. That was their vision of him in this movie, so that's what I concentrated on.

So, when we meet Colossus, is he a full-fledged X-Men?

I can't divulge too much, but he's definitely an X-Men. I can't discuss his relationship with Deadpool, but you'll get to understand it pretty quickly in this movie.

In the movie trailer, Colossus pounds on Deadpool a little bit. What were the challenges of filming that sequence?

Some of that footage was leaked because we were shooing outdoors on a viaduct. We had quite a lot of onlookers and paparazzi, so it was hard to keep it screened off.

For that particular sequence, because we were on the viaduct, we had a really strict timeline in terms of the amount of hours we could be on there. Those days on the set were pretty intense. We had to utilize every minute that we had on the viaduct. It was go, go, go!

Can you detail the process used to get you all shiny and metallic? Was it done through motion-capture, or did they use a completely CGI Colossus sometimes?

It was motion-capture. You are wearing a suit with tracking markers all over your body. I've done a lot of it before. One of the challenging parts of doing motion-caption is a lot of times you'll have to work in the scene, and then they will do a take with you out of the scene, so they have a blank slate to also work with. That can be hard to come in and out of.

What was your impression of Colossus' movie outfit?

I thought it was where it needed to be. I felt it lent to a more mercenary feel rather than the traditional superhero tights feel. Some of the Colossus uniforms have been yellow and red, with an animated, comic book feel. With this outfit, I felt a little darker, a little tougher and a little more mercenary.

Producer Simon Kinberg has expressed the desire to connect the X-Men, their spinoffs, and Fantastic Four movies together. Did you get the sense that this might be one cohesive universe?

I'm not sure how much I can talk about this, but I would say that's a fair assessment. Deadpool operates in the same universe as the X-Men. I could see some overlap. I'm not privy to what the storylines are going to be moving forward, though.

In the meantime, you've been keeping busy recurring as the mammoth Chief on "iZombie." How would you describe the character?

He works closely with Blaine. He has a unique communication style. We brought him along slowly, so you get a couple of glimpses of him in the first few episodes of Season 2. As the season goes on, you're going to see a little more of him. He's a little bit of an onion, and every episode, you are going to get another layer. Chief and Blaine have a good connection. They play off each other well. It's a nice contrast.

What was the makeup process like to transform into such a ghoulish character?

Again, I've done a lot of prosthetics. It's not terribly intrusive. You have to spend time in the makeup chair, you have to keep the white locks.

Next on your plate is 2016's "Warcraft," where you play an orc war captain. The adaptation of the popular game features numerous factions of orcs. Throw in the humans, and there's a lot of unease in the lands. Where does your character fit in? Where do his loyalties lie?

His loyalties lie to the horde and why they are there. He's there as part of the war party. His focus is on his fellow orcs and the job they have to do.

What's the secret to capturing the spirit of an orc captain? Did you attend orc training camp with the other actors?

We had a lot of training for that. First of all, just to get the movement of the orcs down, we worked for months with Terry Notary, who helped design the movement of the orcs. He's from "The Planet of the Apes" franchise, he worked a lot with Andy Serkis on "The Hobbit" and "Lord of the Rings." That's his specialty. So we trained extensively with him to get the orc movement down.

Let's paint a picture: When you were shooting, did the group scenes consist of you and all the actors running around in blue motion-capture suits, or were they tighter, smaller scenes?

It was both. There was smaller stuff that we did in studio. Some of the sets were very elaborate, and we did a lot of it live, where you had multiple motion-capture actors with human characters. Some of the scenes were really ambitious and extensive. It was crazy, especially some of the battle sequences.

Did you get to wield any cool props?

Oh, yeah. Our weapons are crazy. They are huge, for one thing. Just the look of them is fantastic. I used various weapons in different scenes.

What do "Warcraft" gamers have to look forward to with this movie?

Because the game developers were partners with the studio, the movie is very true to the game. I think the gamers are going to love seeing these characters come to life. They are going to get a little piece of everything from the game. They are going to be blown away. It's a great story, fantastic people are in it, and it takes CGI to the next level. "Warcraft" is going to be a fun, entertaining movie. The game has been around for so long, and with its hardcore fanbase, I honestly think you are going to see many "Warcraft" movies.