“Battlestar Galactica” #1 from Dan Abnett, Andy Lanning and Cezar Razek is a new comic based on the old television show continuity. It’s the 35th anniversary of the show, so cosmic masterminds DnA have been brought on to shake new life into them old bones. “Battlestar Galactica” may have become one of the best shows ever relaunched but it went down a new path and this comic is firmly stuck in the old ways. This issue looks at the classic aspects of Starbuck, Cylons and kooky sci-fi, amongst some other things.
The overall concept of this book is fun as it puts temporal weapons into play and then shows what could possibly go wrong. It’s an intriguing hook, but it’s surrounded by more padding than a fancy down pillow. The opening sequence is a dream/flashback, followed by a speech on an anniversary that drops exposition as clunky as falling anvils. Past that, there is only half an issue to go. The usual suspects head into battle with a twist as the complication of the narrative. It’s a clever ploy that could be handled well in the future, but it’s barely here as it ends out too quickly.
Unfortunately, there are some problems in the issue that really take you out of the story. A character calls out “Husband!” because saying his name would feel far too natural and it wouldn’t give enough connective knowledge. A character screams out for information and then proceeds to filibuster over the next panel with no apparent need for the information he just asked for. Dialogue seems to work in information much more than it delivers character or sound natural out of anyone’s mouth.
Cezar Rezak’s art is serviceable but it never rises above that. His pages present panels of information but never feel like they’re telling a story. The characters look like they’re supposed to loosely remind us of the silver screen stars of yesteryear but they can’t quite muster the likeness enough to actually be helpful or impressive.
“Battlestar Galactica” #1 is a fun comic in places, but there are too many elements that are not fun. Exposition and flat dialogue isn’t the sort of thing to lure people in. The high concept at the end is fun but it’s saved for the cliffhanger when maybe it should have dropped earlier so we might see what is being done with it. With just this issue, this relaunch feels a little flat and that’s a real shame. There was the opportunity for much fun, and while it’s hinted at, that doesn’t mean I had any.